KU Leuven has a full-time vacancy for academic staff (professor) in Mechanical Engineering at Group T Leuven Campus. The topic of the vacancy is haptics and virtual reality with a specialization in design and validation of haptic technology to interact with different instances of mediated realities. The focus lies on medical applications, but results could find leverage beyond this field.
The Department of Computer Science, Faculty of Mathematics, Computer Science and Physics at the Leopold-Franzens-University Innsbruck invites applications for a Tenure-Track Position in COMPUTER SCIENCE wih a focus on HUMAN-COMUTER-INTERACTION according to University Law, to be filled immediately. A tenure-track position at the University of Innsbruck enables an academic career up to the level of full tenured professor (“unbefristete/r Universitätsprofessor/in“).
The tenure-track position is embedded in an attractive environment of existing competencies close to the field of Human-Computer-Interaction. This includes, for example, the research groups Interactive Graphics and Simulation, Intelligent and Interactive Systems, Networked Embedded Systems, Data Science, and Quality Engineering.
In the Science, Engineering and Technology Group of KU Leuven, Faculty of Engineering Technology, Department of Electrical Engineering (ESAT), Research Unit ESAT-STADIUS there is a full-time academic vacancy in the area of “Control Systems for Human-Centered Applications” on Group T Leuven Campus. We are looking for internationally oriented candidates with an excellent research record and with educational competence within the field of electrical engineering.
The VENISE team of the Interdisciplinary Laboratory of Numerical Sciences (LISN – CNRS & Université Paris-Saclay), in collaboration with archaeologists and a company working in the field of archaeology, is recruiting a Ph.D. student for 3 years in the ArchéoImmersion project, for which funding has been determined.
In the LabLENI laboratory of the I3B Institute of the Polytechnic University of Valencia (UPV), we need to incorporate an expert Data Science engineer who is interested in applying his or her knowledge of artificial vision to the measurement of human behavior to apply this knowledge in sectors such as marketing, tourism, management, and organizational neuroscience, where we are leaders in technological innovation.
We are looking for an ambitious person who is not afraid to lead, is ideally capable and willing to grow in an innovative environment, and who is interested in ending up working in the business sector in an Institute that is an international benchmark in technological innovation projects in the areas mentioned above.
The LabLENI laboratory of the I3B of the UPV needs to incorporate a Hololens developer in the Computer Vision & Augmented Reality research line. The candidate will be part of several relevant European and national projects. The ideal candidate will be responsible for creating mixed reality applications for Microsoft HoloLens, and will have the possibility to participate in computer vision and augmented reality projects.
Location-based entertainment (LBE) is one of the most promising areas in the segment of Virtual Reality. The hallmark is that a group of participants can interact with each other in a virtual environment in the prepared area. Just imagine yourself and your friends exploring an abandoned castle and looking for the answers to the prepared quest and fighting with hordes of zombies in an infected city, while visually and physically feeling your partner next to you in a virtual sphere. All these are plots of various LBE games. The first arenas of this type appeared in 2015 for major players such as Zero Latency, The Void, Sandbox VR, Hologate, IMAX, etc. They created the products based on HTC VIVE headsets and portable PC with a body tracking system via attachable sensors.
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